Tate Taylor

Skyrim: Extended Cut - Saints and Seducers 1.1.2 Update


Skyrim: Extended Cut - Saints and Seducers 1.1.2 Update

We’ve just pushed out an update for Skyrim: Extended Cut - Saints and Seducers! This new version squashes several bugs and will hopefully make your time in the Asylum as smooth as possible. I’m also happy to announce that the Xbox version of the mod will finally be properly updated within the next few days.

I hope you enjoy, you can see a full changelog below!

  • Added an Installed Content entry for Skyrim Extended Cut - Saints and Seducers.
  • Removed unused masters from the Fishing and Staff of Sheogorath integration patches.
  • Updated the position of the barred door in the Solitude Sewers.
  • Updated the ECSS Resource Pack for Mod Authors.
  • (PC Only) Added support for Quest Journal Overhaul.
  • (PC Only) Updated the Corgi bestiary entry to reflect Bethesda’s new official Corgi lore.
  • Fixed an issue that could cause DynDoLOD to generate file path errors.
  • Fixed an issue where exploration and discovery music was too loud, drowning out dialogue and other audio.
  • Fixed an issue where destroying the barrier in the Root Nexus could fail to progress the quest.
  • Fixed an issue where followers could attack the peaceful Exile tomato farmer.
  • Fixed an issue where loot chests in Borogove and the Drowned Ruin didn’t respawn.
  • Fixed an issue where Sees-the-Moon’s dialogue could be stuck in an endless loop.
  • Fixed an issue where several objects had duplicates placed in the same spot.
  • Fixed an issue where the player’s Shadow could spawn out of bounds.
  • Fixed an issue where directional markers were visible at the barriers of the Asylum for Xbox players.
  • Fixed a number of navmesh and navigation info issues that could cause SSEEdit to generate errors.
  • Fixed a number of mesh material and collision issues.
  • Fixed a number of other minor bugs and issues.

Download Link